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bubble bobbleの例文

例文モバイル版携帯版

  • The Game Boy Color version simply uses the Bubble Bobble theme music.
  • The game is a spin-off from Bubble Bobble.
  • Like " Bubble Bobble " before it, the game has multiple endings.
  • It is technically the third game in the " Bubble Bobble " series.
  • The various enemies from Bubble Bobble also make an appearance in the background of the credits sequence.
  • When it arrived in Europe three years later, the title was shortened to " Bubble Bobble ".
  • This version was originally released as " Final Bubble Bobble " in 1988 for the Master System in Japan.
  • For the Amiga Fasoulas made a game called " Galactic ", slightly resembling " Bubble Bobble ".
  • Although a sequel to " Bubble Bobble ", the game inaugurates few changes to the gameplay formula of that title.
  • The bubble-popping gameplay is in the tradition of " Puzzle Bobble " and " Bubble Bobble ".
  • Taito is known for producing hit arcade games, such as " Space Invaders " and " Bubble Bobble ".
  • As in Bubble Bobble, the 1st player, when he / she picks Bub, gets Bub, and the 2nd player gets Bob.
  • A further obstruction comes in the form of Monstas ( same creatures to appear in " Bubble Bobble " ) hatching from eggs.
  • There are four different kinds of droplets, with a mostly elemental theme, some of which are inherited from " Bubble Bobble ".
  • The Game Gear port ( which emulates the Master System version of " Bubble Bobble " ) was converted by South Korean developer Open Corporation.
  • While being a new " Bubble Bobble " for a new generation, in actuality it takes place after " Parasol Stars ".
  • Later levels include moving platforms and, reminiscent of " Bubble Bobble ", water bottles that when blown up flood the level with water.
  • On December 31, 2007, the NES version of " Bubble Bobble " was released on Nintendo's Virtual Console service for the Wii.
  • It was notably used in a Commodore 64 expansion, the " Sound Expander ", as well as several Arcade games, such as Bubble Bobble.
  • For example, the monster behavior in Bubble Bobble was not perfected until the code and data contained with the custom MCU was dumped through the decapping of the chip.
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